Speaking of characters, while there are admittedly a fair few palette swaps, one of the new entrants to the roster is of particular interest. I particularly liked Gaara, Kankuro and Temari triggering the painful sounding Scorching Heat Sand Binding Coffin ultra, with an honourable mention going to Obito and Madara’s Heavenly Insertion Hammering Star. There are loads of possible permutations for these team-up combos, and while they aren’t necessarily any more powerful that your standard Jutsu, seeing your old anime favourites combining in the way nature intended is a thrill and excellent fan service. Awakening lets you trigger your enhanced awakened state from the kick off, whilst the excellent Ultimate Jutsu option sees your trio combine to carry out a stunning Ultimate Combo Jutsu – an attack that is different depending on which combination of the staggering 118-strong roster you have chosen to enter the fray with. Drive drags your support ninjas into the fray to protect your main character, creating an effective sealing barrier that prevents your opponents from hitting their jutsu specials. You now get a choice of three ways to play. Like the break attacks, using the counter is limited and will drain your Chakra.Īlso given a much needed overhaul is the way that you use your support characters. Counter-attacks can be employed with a well-timed action that knocks your foe out, and prevents them from calling upon their allies temporarily. The former allows you a limited number of opportunities to open up your opponent like a tin of beans with a crushing blow that leaves them a sitting duck to have their face rearranged. Finally you are able to utilise techniques like guard breaks and a more sophisticated counter-attack mechanic. After all these years, there is a semblance of a proper hardcore fighter at play here. Focusing on improving the button mashing nature of gameplay is most welcome. But there are new elements going on here. You still have the usual team of three, in-battle items, and choice of two jutsu attacks so bombastic they would make Shaggy blush. Is it worth your time and investment? Of course it probably is.īecause what sets Revolution apart from its predecessors is the fact that CyberConnect have decided to catch up with some of the trends that reached other fighting game franchises yonks ago. This is the fifteenth instalment of the long-running series. But then every year CyberConnect2 end up enticing me in with a worthy set of improvements, more ridiculous cutscenes, and another review is born. Forget about this Naruto lad summoning all kinds of ninja spirit things, because as a scummy games writer like me, sometimes it can be difficult summoning the enthusiasm to attack yet another anime tie-in fighter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |